Despicable Me: The Game released July 2010. I am currently trying to get videos together of some of the puzzle I made. See the Design Documents section to a get a look at some of my puzzle ideas.

| Level 1 of Matt Hazard: Blood Bath and Beyond. |
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| Level 2 of Matt Hazard: Blood Bath and Beyond. |
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| Level 4 of Matt Hazard: Blood Bath and Beyond. |
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| Level 6 of Matt Hazard: Blood Bath and Beyond. |
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Description:
* Gru’s mission is to escape the puzzle room. While this may seem easy at first glance, there are 3 very hungry sharks who disagree with this idea.
Download the design doc with step-by-step descriptions in either .PDF
or .DOC ![]()
Video Notes:
0:12: This is an example of what happens if you try to just walk to the exit without blocking the sharks.
1:09: The Ice Stack prevents the Balloon minion from blowing all the way over into the spike wall.
1:19: The raised ceiling keeps the Balloon minion out of the fan’s area of effect. This prevents the Balloon minion from getting blown into the spike wall.
2:38: All of the pistons in the game will return to their starting position unless the player uses something to make them stay in place.
3:35: Gru can now make a safe exit.
Description:
* The exit seems too easy: just drop down and out you go. What Gru doesn’t know is that the ceiling above the exit is long enough to make the platform unreachable. Add in the fact that the pit below is full of deadly lasers, and Gru’s easy exit is now an easy death.
Download the design doc with step-by-step descriptions in either .PDF
or .DOC ![]()
Video Notes:
0:03: The first pit was placed in the level to show that filling up the pit with water was a possible action in the game.
0:27: I told the environment artist to mark the exact spot the player would have to place the trampolines to bounce the bombs into the barriers. This would prevent the players from losing their patience by having to take multiple guesses to get to the correct spot.
1:46: Another reason to mark the floor was to prevent accidental deaths with the bombs.
2:42: The QA department for this game found another solution instead of the Ice Block. They found that you can also place a trampoline in the water and use that to get to the exit. I decided to keep that in the game as an alternate solution for the final obstacle.
Description:
* Gru must escape this puzzle room. He is blocked: this time the exit is too high to reach, even if he uses his wind gun to double jump.
Download the design doc with step-by-step descriptions in either .PDF
or .DOC ![]()
Video Notes:
1:15: The idea of making the exit unreachable even with double jumping caused this puzzle room to be extremely tall. This created many camera issues when trying to show what was going on in the puzzle room. This was solved with play-testing and scripting to get the correct camera placement.
2:17: The second electric box powered the trap doors allowing them to open and close.
2:28: Gru can now reach the exit of the puzzle room.

Levels:
– Level 4: Hatchery
– Level 7: Spaceship
– Level 8: Towers
General info:
Ben can transform into five different aliens to fight off his enemies:
During certain portions of the game the player will also take control of Kevin (who can absorb and turn his body into any surface he touches.) and Gwen (who has telekinetic like abilities) as they assist Ben on the task at hand. Throughout this page, I will be describing what is going on in each section as well as some fun facts about each level from the development side.
Click on the large images below for a detailed map to follow along with the level descriptions.
Road to Town and Suburbs | Downtown | Hidden Hatchery
This level took place in a small town that has a hidden hatchery. Ben was searching for one of the items needed to create a device that would supposedly stop the Highbreeds’ plans, which was hidden in that hatchery.
(A) The level begins outside of town. After crossing the destroyed bridge as Jetray, Ben finds himself in a suburb infested with DNAliens.
(B) As he battles his way through the peaceful suburbia, he has an opportunity to use Swampfire’s special attack to gain access to a secret area with an ability upgrade.
(C) After conquering the suburbs, Ben progresses to the Downtown section of the level.
Fun Facts:
(A) Ben’s battle takes to the rooftops as more DNAlien workers and soldiers come to prevent him from getting to the hatchery.
(B) The roads of the town have been destroyed as the aliens begin to remodel the town to their preferred look.
(C) After destroying the radio tower to get past the last crater, Ben returns to the streets to continue his fight.
(D) The road blocks created from the chaos of the town force him to make a new route with SpiderMonkey to progress.
(E) After a thrashing from the DNAliens on the lawn of City Hall, Ben learns from Gwen that the hatchery is hidden underneath the fountain. Destroying it, he jumps down to find his needed item.
Fun Facts:
(A) Having infiltrated the hatchery, Ben fights his way through the security swarms. There is some minor platforming as he moves his way across large generator pistons and floats using the ventilation fans as Bigchill.
(B) A few battles later, he arrives in the final room. Ben must activate all 3 switches within a 30 second time frame, in order to remove the object he seeks from the machine on the ceiling. To prevent this, waves of DNAliens attack after each switch is hit.
Fun Facts:
Ben sneaks into a Highbreed spaceship in hopes of stopping their evil plans. Ben believes that if he launches the Spaceship, the towers will power down to prevent their activation.
(A) Ben enters the ship from the engine room, which has 3 floors (left to right: 1st, 2nd, and 3rd floor). As he fights his way through, he finds an override panel for the Ship’s auto pilot. Ben must find the rest of these panels to launch the ship.
(C) Before he does that, he must first power up the elevator, which has been shut down due to his appearance on the ship.
(B) To do this, Ben stands on the large pressure plates as Humongosaur. Ben has to reactivate the power on each floor.
(D) After doing so on the third floor, Ben is able to gain access to a teleporter that takes him to the next part of the ship.
Fun Facts:
(A, A1)The Hatchery is a more straight forward area. Ben makes use of the special skills of Spider Monkey (wall climbing).
(B) Ben also requires the skills of Bigchill (air float) as well to continue.
(C) He also has to leap through spinning Gyro rings doing god knows what for nerferious evil purposes for the Highbreed.
(D) After causing enough damage at this location, Ben can use Jetray to access the secret area.
(E) As Ben continues on his quest to thwart the Highbreed, he finds the second control panel to override the autopilot. To access this panel, he must first cool down the boiling water standing in his way. Ben has to destroy the nearby generators columns, which causes the water to freeze.
(F) Once the second panel is activated, Ben soldiers on to fight in the expanding arena. This combat encounter starts on the small center circle. As Ben defeats the waves, the arena grows wider. Ben can make the jump to the next area, after the Arena is fully expanded.
(G) Ben battles on to the teleporter taking him to the Coolant Rooms for the ship.
Fun Facts:
(A) Ben arrives at a large room filled with a water like substance that is used to keep the spaceship Ice cold. After a quick fist-a-cuffs with security, Ben takes the moving bridges to each island.
(B) He then finds himself before a snaking hallway full of pistons that he must get through. Correct timing and Jetray’s speed allows Ben to get by this section without a hitch.
(C) Arriving at another large room of “water”, Ben notes quickly that the large fans are blowing air strong enough to push him off the platforms. To make matters worse, security doesn’t seem to mind risking their own well being to stop him. By transforming into Humongosaur, Ben gives himself the mass to keep from sliding off and the muscle to pound the DNAliens.
(D) After surviving another perilous piston, Ben arrives at the last room. He see that only 2 platform stand in his way and the final teleporter to the boss arena.
Fun Facts:
Ben, Kevin and, Gwen battle to destroy the 3 towers built by the Highbreed in order to permanently change the earth’s atmosphere.
(A) Kevin is not too pleased that their plans to stop the Highbreed aren’t working. Since Ben’s spaceship idea backfired, it’s time to bust some heads. Rushing in Kevin touches a special object that allows him to absorb that material. Kevin is now ready to fight his way through the legions of enemies.
(B) The one man army approach is working well, until he sees the giant turret targeting him. Glancing around, he spies the 3 power crystals charging the turret. Kevin proceeds to clear a path through the enemies to destroy each crystal. He is also careful to dodge the barrage of shots the turret occasionally fires.
(C) 2 deactivated turrets later, Kevin finds himself looking at another 2 power crystals. The crystal behind a shield wall looks different and appears to be connected to the main towers. The second is keeping the shield wall powered up. Busting the second crystal and K.O.ing the final guards, Kevin gains access to smash the first crystal to dust.
Fun Facts:
(A) To Gwen, charging into the thick of battle isn’t the best smartest idea, but sometimes it the only option you have. Good thing she’s a martial artist and has telepathic like alien powers. Besides allowing her to take on a large amount of enemies, her powers also give her the ability to glide across large pits…something that came in handy during this fight.
(B) After clearing the first section of guards Gwen discovers that not 1 but 2 of the same security turrets are in place and aiming right for her. Using her shield to block the turret fire, Gwen destroys the power crystals and continues on her way.
(C) Another turret and a few fits later, Gwen spies her goal, the crystal powering the tower. Soundly defeating the DNAliens nearby Gwen glides over the chasm and shatters the final crystal.
Fun Facts:
(A) Having returned from the spaceship, Ben begins his rampage to the destroy the towers as the 60 ft. Humongosaur. Methodically destroying all the turrets and shock plates, he smashes the tip of the tower, causing the whole tower to overload and topple over. Seeing what he has to do to the other towers, he continues around the tower facility counter-clockwise.
(B) Before Ben can continue on to the to each tower he has to first take out more power crystals that create large shield walls around the towers’ bases. Transforming to his other forms, Ben dispatches the guards and smashes the crystals preventing his access to the second and third towers.
Fun Facts: