Games
Despicable Me | Matt Hazard: Blood Bath and Beyond | Eat Lead | Ben 10: Alien Force | Dead Head Fred
Despicable Me
Monkey Bar Games
Wii, PSP, PS2
Release: July 2010
Production Cycle: 8 months
Puzzle Examples:
– Sharked Up Tier 2 (Vector’s Lair, Lvl 4)
– Hydraulic Puzzle Tier 2 (Vector’s Lair, Lvl 3)
– Final Drain (Vector’s Lair, Lvl 4)
What I Did:
– Puzzle design
– Grey level layout
– Gameplay balance
– Level scripting
– Resolve bugs
———————————————————————————————————————————————————————

Matt Hazard: Blood Bath, and Beyond
Vicious Cycle Software
XBLA, PSN
Release: January 2010
Production Cycle: 8 months
Levels:
– Level 1: Hate Boat
– Level 2: Booty Call
– Level 4: Dismember the Alamo
– Level 6: Whose Mine is it Anyway
What I Did:
– Level layout
– Gameplay balance
– Level scripting
– Resolve bugs
———————————————————————————————————————————————————————

Eat Lead! The Return of Matt Hazard
Vicious Cycle Software
360, PS3
Release: March 2009
Production Cycle: 6 months
Levels:
– Level 1: Japanese Restaurant
What I Did:
– Combat encounters for my level
– Level scripting
– Implement cutscene and In-game cinematics
– Resolve bugs
———————————————————————————————————————————————————————

Ben 10: Alien Force
Monkey Bar Games
Wii, PSP, PS2
Release: October 2008
Production Cycle: 8 months
Levels:
– Level 4: Hatchery
– Level 7: Spaceship
– Level 8: Towers
What I Did:
– Design layouts of levels for Environment Artists
– All combat encounters for my levels
– Level scripting
– Implement cutscene and in-game cinematics
– Resolve bugs
– Create and test conversions
———————————————————————————————————————————————————————

Dead Head Fred
Vicious Cycle Software
PSP
Release: August 2007
What I Did:
– Implement cutscene and in-game cinematics
– Minor level scripting
– Bug testing
– Create and test conversions
