Senior Game Designer



My LinkedIn Profile

Contact number: (919) 812-9781
Email: khorva21@gmail.com
 
SUMMARY

Senior Game Designer with 18 years of experience. Experienced in scripting, level design, encounter design, and sandbox design for multiple genres from MMO to Action/Adventure.

Game Projects

  • Guild Wars 2
  • Guild Wars 2: Living World:
    • Halloween 2012, 2013
    • Wintersday 2012
    • Dragon Bash
    • Escape from Lion’s Arch
    • Battle for Lion’s Arch
    • Dragons Reach pt. 1
    • Dragons Reach pt. 2
  • Wonder Woman

SOFTWARE

  • Unreal
  • Python
  • Adobe Photoshop
  • Jira
  • Confluence
  • Miro

Experience

Senior Game Designer, Monolith Productions

Kirkland, WA  — September 2019 – April 2025

  • Design, plan, and implement sandbox content and encounters for the open world locations.
  • Prototype, script, and iterate open world gameplay content.
  • Collaborate with art, animation, and programming to create open world content.
  • Mentor and train new employees in the use of the proprietary engine.
  • Documentation on gameplay content and engine systems

Game Designer, Amazon Game Studios

Seattle, WA  — February 2015 – April 2019

  • Documentation, level layout, implementation, and scripting of multiple gameplay prototypes in Lumberyard engine.
  • Documentation for gameplay systems and game economy model loops
  • Responsible for design, theme, and scripting of systems for Twitch plugins from prototype to final.

Content Designer, ArenaNet

Bellevue, WA  — March 2011 – August 2014

  • Designed open world dynamic event and renown region gameplay
  • Designed and scripted ambient creatures, NPCs, items, skills, achievements, and rewards
  • Prototyped new gameplay experiences for World vs. World content
  • Collaborated with art to create new dungeon path for Twilight Arbor dungeon

Designer, Vicious Cycle Software

Morrisville, NC — April 2007 – June 2010

  • Gameplay documentation, level layout, encounter design, and scripting for multiple projects.