Experience
Senior Game Designer, Monolith Productions
Kirkland, WA — September 2019 – April 2025
- Design, plan, and implement sandbox content and encounters for the open world locations.
- Prototype, script, and iterate open world gameplay content.
- Collaborate with art, animation, and programming to create open world content.
- Mentor and train new employees in the use of the proprietary engine.
- Documentation on gameplay content and engine systems
Game Designer, Amazon Game Studios
Seattle, WA — February 2015 – April 2019
- Documentation, level layout, implementation, and scripting of multiple gameplay prototypes in Lumberyard engine.
- Documentation for gameplay systems and game economy model loops
- Responsible for design, theme, and scripting of systems for Twitch plugins from prototype to final.
Content Designer, ArenaNet
Bellevue, WA — March 2011 – August 2014
- Designed open world dynamic event and renown region gameplay
- Designed and scripted ambient creatures, NPCs, items, skills, achievements, and rewards
- Prototyped new gameplay experiences for World vs. World content
- Collaborated with art to create new dungeon path for Twilight Arbor dungeon
Designer, Vicious Cycle Software
Morrisville, NC — April 2007 – June 2010
- Gameplay documentation, level layout, encounter design, and scripting for multiple projects.