Game Designer

(Click here to download .pdf version of resume)

My LinkedIn Profile

Contact number: (919) 812-9781

Game Designer with 9 years of experience. AAA and multi-platform experience.  Experienced in level layout, scripting, system, and gameplay prototyping for a variety of genres from MMO’s to action titles.

Game Designer, Amazon Game Studios

Seattle, WA  — 2015 – April 2019

Wheel of Noms App – Twitch AFK Extension

    • Responsible for Design, Theme and prototype systems in Javascript.

Unannounced Projects

    • Design documentation, layout, implementation and scripting of multiple gameplay prototypes in Lumberyard engine
    • Design documentation for gameplay systems, game economy model loops
Content Designer, ArenaNet

Bellevue, WA  — 2011 – 2014

Created and implemented open world events and ambient atmosphere in the Guild Wars 2 game world.

Shipped Titles

Guild Wars 2

    • Scripted Dynamic Event gameplay in multiple maps
    • Scripted Renown Region gameplay in multiple maps
    • Scripted maps with ambient creatures and NPC scenes
    • Prototyped new gameplay experiences for World vs. World content

Guild Wars 2 Living World releases (Halloween 2012, Winterday 2012, Dragon Bash, Halloween 2013, Escape from Lion’s Arch, Battle for Lion’s Arch, Dragons Reach pt. 1, Dragon’s Reach pt. 2)

    • Scripted open world content for multiple releases
    • Helped create new dungeon path for Twilight Arbor dungeon
    • Designed and scripted open world creatures for events
    • Helped design and script new items, skills, achievements and rewards
Designer, Vicious Cycle Software

Morrisville, NC — 2007 – 2010

Document, layout and implement gameplay for multiple game genres.

Shipped Titles

Despicable Me the Game (Wii, PS2, PSP)

    • Level layout
    • Responsible for multiple puzzle rooms in each level.

Matt Hazard: Blood, Bath, and Beyond (PSN, Xbox Live)

    • Level layout
    • Scripted gameplay for 4 levels in the game

Eat Lead: The Return of Matt Hazard (Xbox360, PS3)

    • Scripted opening tutorial
    • Scripted combat encounters for opening level

Ben 10: Alien Force (PSP, Wii, PS2)

    • Level layout
    • Scripted combat encounters and platforming

Dead Head Fred (PSP)

    • Scripted cinematics sequences
Savannah College of Art and Design

BFA, Game Design and Interactivity — 2002 – 2006


    • Unreal Engine 4
    • Javascript

(References available upon request.)