(Click here to download .pdf version of resume)
My LinkedIn Profile
Contact number: (919) 812-9781
Email: khorva21@gmail.com
SUMMARY
Game Designer with 9 years of experience. AAA and multi-platform experience. Experienced in level layout, scripting, system, and gameplay prototyping for a variety of genres from MMO’s to action titles.
EXPERIENCE
Game Designer, Amazon Game Studios
Seattle, WA — 2015 – April 2019
Wheel of Noms App – Twitch AFK Extension
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- Responsible for Design, Theme and prototype systems in Javascript.
Unannounced Projects
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- Design documentation, layout, implementation and scripting of multiple gameplay prototypes in Lumberyard engine
- Design documentation for gameplay systems, game economy model loops
Content Designer, ArenaNet
Bellevue, WA — 2011 – 2014
Created and implemented open world events and ambient atmosphere in the Guild Wars 2 game world.
Shipped Titles
Guild Wars 2
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- Scripted Dynamic Event gameplay in multiple maps
- Scripted Renown Region gameplay in multiple maps
- Scripted maps with ambient creatures and NPC scenes
- Prototyped new gameplay experiences for World vs. World content
Guild Wars 2 Living World releases (Halloween 2012, Winterday 2012, Dragon Bash, Halloween 2013, Escape from Lion’s Arch, Battle for Lion’s Arch, Dragons Reach pt. 1, Dragon’s Reach pt. 2)
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- Scripted open world content for multiple releases
- Helped create new dungeon path for Twilight Arbor dungeon
- Designed and scripted open world creatures for events
- Helped design and script new items, skills, achievements and rewards
Designer, Vicious Cycle Software
Morrisville, NC — 2007 – 2010
Document, layout and implement gameplay for multiple game genres.
Shipped Titles
Despicable Me the Game (Wii, PS2, PSP)
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- Level layout
- Responsible for multiple puzzle rooms in each level.
Matt Hazard: Blood, Bath, and Beyond (PSN, Xbox Live)
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- Level layout
- Scripted gameplay for 4 levels in the game
Eat Lead: The Return of Matt Hazard (Xbox360, PS3)
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- Scripted opening tutorial
- Scripted combat encounters for opening level
Ben 10: Alien Force (PSP, Wii, PS2)
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- Level layout
- Scripted combat encounters and platforming
Dead Head Fred (PSP)
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- Scripted cinematics sequences
EDUCATION
Savannah College of Art and Design
BFA, Game Design and Interactivity — 2002 – 2006
SOFTWARE
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- Unreal Engine 4
- Javascript
(References available upon request.)